VEX
Welcome to my Everyday FX Script Collection!
DISCOVER A SET OF ESSENTIAL VEX SCRIPTS I USE DAILY IN MY FX WORK. FROM PROCEDURAL MODELING TO SIMULATION, THESE SCRIPTS STREAMLINE TASKS AND ENHANCE PRODUCTIVITY. WHETHER YOU'RE A SEASONED PRO OR JUST STARTING, THESE TOOLS ARE DESIGNED TO ELEVATE YOUR FX PROJECTS. FEEL FREE TO EXPLORE, ADAPT, AND INTEGRATE THEM INTO YOUR WORKFLOW. HAPPY SCRIPTING!!
1- Volume Sample/Gradient
// Filtering data based of SDF
2 - Antialias noise
// Antialias noise
3- Remove points
// Delete points by Y axis position value
4- Bounding box size index
//Find max size index in a bounding box
5- Bounding box color ramp
// Coloring based of bounding box information
6- Displace along normal
// Displace points along normal
7- Noise fade over time
// Noise fade over a frame range
8- Mixing vector direction
// Calculating & Interpolating vector direction
9- Random frame numbers
//ID based random trigger frame number
10- Remove random points
// ID based random delete
11- Random pscale
// ID based random point size
12- Particle instance rotation
// Velocity based particle rotation for instance objects
13- Reposition to origin
// Moving object to grid origin
14- Additive color shading
// Karakatoa style additive color shading
15- Inverting inside v vectors
// inverting inside velocities to outside
17- Add primitive to points
// Add Prims to pts
16- Curve / Line color mask
// Create a curve or line color mask
19- Point Cloud radial push
// Displacing surface points based of nearby points
18- Vector pointing to center
// Vectors control to point to center /outward
20- Color ramp on curve
// Curve color ramp
21- PC lookup to curve points
// Point cloud lookup to curve points
22- Soft falloff color
// Points lookup from second input to create a soft color falloff
23- Manipulate string attributes
// String attribute iterate/separate/hack
26- Vector rotations
// Vector rotation for direction setup
32- Displaced noise
// Noise up the displacement push
29- Orient attribute of N & Up
// Orient from N and Up
24- Get index from point group
// Get index value from an array point group
25- Find nearby points
// Finding a nearby point using pcfind
27- Points to surface interpolation
28- Record attribute
// triggered based record value inside solver
30- Curve transformation
//Curve transform with N & tangent to origin
31- Matrix transformation
// Position & Vector Transformation
// Interpolating points on a curve/surface