VEX

Welcome to my Everyday FX Script Collection!

DISCOVER A SET OF ESSENTIAL VEX SCRIPTS I USE DAILY IN MY FX WORK. FROM PROCEDURAL MODELING TO SIMULATION, THESE SCRIPTS STREAMLINE TASKS AND ENHANCE PRODUCTIVITY. WHETHER YOU'RE A SEASONED PRO OR JUST STARTING, THESE TOOLS ARE DESIGNED TO ELEVATE YOUR FX PROJECTS. FEEL FREE TO EXPLORE, ADAPT, AND INTEGRATE THEM INTO YOUR WORKFLOW. HAPPY SCRIPTING!!

1- Volume Sample/Gradient

// Filtering data based of SDF

2 - Antialias noise

// Antialias noise

3- Remove points

// Delete points by Y axis position value

4- Bounding box size index

//Find max size index in a bounding box

5- Bounding box color ramp

// Coloring based of bounding box information

6- Displace along normal

// Displace points along normal

7- Noise fade over time

// Noise fade over a frame range

8- Mixing vector direction

// Calculating & Interpolating vector direction

9- Random frame numbers

//ID based random trigger frame number

10- Remove random points

// ID based random delete

11- Random pscale

// ID based random point size

12- Particle instance rotation

// Velocity based particle rotation for instance objects

13- Reposition to origin

// Moving object to grid origin

14- Additive color shading

// Karakatoa style additive color shading

15- Inverting inside v vectors

// inverting inside velocities to outside

17- Add primitive to points

// Add Prims to pts

16- Curve / Line color mask

// Create a curve or line color mask

19- Point Cloud radial push

// Displacing surface points based of nearby points

18- Vector pointing to center

// Vectors control to point to center /outward

20- Color ramp on curve

// Curve color ramp

21- PC lookup to curve points

// Point cloud lookup to curve points

22- Soft falloff color

// Points lookup from second input to create a soft color falloff

23- Manipulate string attributes

// String attribute iterate/separate/hack

26- Vector rotations

// Vector rotation for direction setup

32- Displaced noise

// Noise up the displacement push

29- Orient attribute of N & Up

// Orient from N and Up

24- Get index from point group

// Get index value from an array point group

25- Find nearby points

// Finding a nearby point using pcfind

27- Points to surface interpolation
28- Record attribute

// triggered based record value inside solver

30- Curve transformation

//Curve transform with N & tangent to origin

31- Matrix transformation

// Position & Vector Transformation

// Interpolating points on a curve/surface